![glew mingw glew mingw](https://solarianprogrammer.com/images/2013/05/10/fig_2mingw.png)
The only things giving me a different error (which btw is also the error I have not got any links to glew libraries)Ģ1:10:10 **** Incremental Build of configuration Debug for project Sample **** Well I've now tried every lib and dll file available from the glew pre-compile's (x84 and 圆4) I've tried google all I can but I just can't seem to get around it,Īny and all help would be greatly appricieted, */įprintf(stderr, "Error: %s\n", glewGetErrorString(err)) įprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION)) Īs far as C++ goes I'm fairly new, I've used it in the past for basic DirectX projects, like a model viewer but not extensively and not with any issues like this which weren't already heavily documented. * Problem: glewInit failed, something is seriously wrong. GlDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, ((void*) 0)) GlVertexPointer(3, GL_FLOAT, sizeof(Vertex), ((void*) 0)) GlBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned int) * indexCount, GlBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferObjects) GlBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * vertexCount, vertexData, GlBindBuffer(GL_ARRAY_BUFFER, bufferObjects) Void Mesh::Fill(Vertex* vertices, unsigned int* indices, unsigned int vertCount, Void Fill(Vertex* vertices, unsigned int* indices, unsigned int vertCount, Main.o: In function `ZN4Mesh4FillEP6VertexPjjjj':Ĭ:\Users\Bombshell\EclipseCpp\TTEngine\Sample\Debug/./main.cpp:29: undefined reference to `_glewBindBuffer'Ĭ:\Users\Bombshell\EclipseCpp\TTEngine\Sample\Debug/./main.cpp:31: undefined reference to `_glewBufferData'Ĭ:\Users\Bombshell\EclipseCpp\TTEngine\Sample\Debug/./main.cpp:32: undefined reference to `_glewBindBuffer'Ĭ:\Users\Bombshell\EclipseCpp\TTEngine\Sample\Debug/./main.cpp:34: undefined reference to `_glewBufferData'Ĭ:\Users\Bombshell\EclipseCpp\TTEngine\Sample\Debug/./main.cpp:37: undefined reference to `_glewBindBuffer'Ĭ:\Users\Bombshell\EclipseCpp\TTEngine\Sample\Debug/./main.cpp:38: undefined reference to `_glewBindBuffer'Ĭ:\Users\Bombshell\EclipseCpp\TTEngine\Sample\Debug/./main.cpp:62: undefined reference to undefined reference to undefined reference to error: ld returned 1 exit status G++ -static-libgcc -static-libstdc++ -o Sample.exe main.o -lopengl32 -lglu32 -lfreeglut -lglew32Ĭ:\Users\Bombshell\EclipseCpp\TTEngine\Sample\Debug/./main.cpp:4: undefined reference to `_glewGenBuffers'Ĭ:\Users\Bombshell\EclipseCpp\TTEngine\Sample\Debug/./main.cpp:11: undefined reference to `_glewDeleteBuffers' I am using a minGW built library, but I've also tried the dll as a library and the pre-built libraries from the glew sourceforgeġ8:15:36 **** Incremental Build of configuration Debug for project Sample **** all signs seem to point to Glew being the best option and some sources claiming it my only option but for the life of me I keep running into errors,Īt the moment this is how the console reports,
![glew mingw glew mingw](https://miro.medium.com/max/1400/1*wTJ-Yp07_gb03Foh9PdCeQ.png)
While using MinGW and GLUT works fine I want to make use of the greater functionality OpenGL offers such as VBO's, Shader Programs, etc. I'm trying to get started with OpenGL in C++ but I'm having constant issues with it, for IDE I have chosen Eclipse with MinGW as my tool chain.